AI Insights · Timothy · April 2024
Top 5 Anime Games Performance in South America Q1 2024
Explore the performance of the top 5 anime games on a unified platform in South America during Q1 2024, including weekly downloads, revenue, and active users.
The first quarter of 2024 has been an exciting period for anime game enthusiasts in South America. Here, we delve into the performance metrics of the top 5 anime games, highlighting their trends in weekly downloads, revenue, and active users. This data comes from Sensor Tower, where more detailed insights are available.
Black Clover M started the year strong with weekly revenue peaking at around $121K in the first week of January. However, revenue experienced a general decline, ending the quarter at approximately $16K. Weekly downloads showcased fluctuations, reaching a high of 60K in mid-January and closing the quarter with around 13K. The game's active users saw a peak of 467K in mid-February but declined to 366K by the end of March.
Yu-Gi-Oh! Duel Links had a more stable performance, with weekly revenue fluctuating between $18K and $56K, peaking at the end of January. Downloads saw significant activity with a peak of 34K in late February. Active users remained relatively consistent, averaging around 190K throughout the quarter.
Saint Seiya: Legend of Justice exhibited a steady performance with weekly revenue peaking at $45K in early January and ending the quarter at $21K. Downloads saw a notable spike to 13K in late January but generally hovered below 3K for most of the quarter. Active users showed a peak of 93K in late January, stabilizing around 82K by the end of March.
Saint Seiya Awakening revealed a consistent trend in weekly revenue, peaking at $42K in mid-March. Downloads remained relatively low, fluctuating around 2K for most of the quarter. Active users were stable, averaging around 35K to 40K throughout the quarter.
DRAGON BALL LEGENDS dominated the charts with weekly downloads peaking at 142K in the first week of January and ending the quarter strong with 137K. Revenue saw a peak of $64K in early January, with fluctuations throughout the quarter, ending at $24K. Active users reached a peak of 893K in early January, maintaining robust engagement with 807K by the end of March.
These insights provide a snapshot of the dynamic anime gaming landscape in South America for Q1 2024. For more detailed analytics and trends, visit Sensor Tower.